Any cooked meat= sandwitch. However, it provides only 50 percent of each product. Members should have an choice to add butter. Sandwitch could be cooked on stove only giving slightly more hp than first. Now doesn't operate on some fish. Everything should be burnable!
0re+ore = 1 ore. Metal can be pulled using Superheat spell just and it's always the lowest metal (if oplayer joins gold, superheat will extract aluminum ). Clay+bucket= unusable bucket. Clay is supposed to be glued. Any melee weapon+any arrow = destroyed arrow. Player is designed to reduce off arrow heads.
Any meals + any impartial NPC = a word of thanks. Any item (jewelry, armor)+guard = salute from the guards round. Item is seen just, guards can't drop it. Player can't offer weapons or armor reduced in level than guards (if guards are supposed to wield steel weapons, copper and iron can't be offered)
Money + non agressive npc = commerce. Farmers can supply an information or a product (shears, axe, bucket), guys - some tools, girls - a few clothing. Once thing is displayed, npc can't drop it. Any dye sheep = colored sheep. All rams start attacking player and sheep returns to normal some time later. That is almost all.
Most of the skills in RS do not have too much'ability' involved. I would like to suggest miniature games which in fact require more skill. These mini games will not just demonstrate that a person is really'skilled' but they will also provide a fun alternative to regular training.
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